Orbital Waystation - UE4 Sci-Fi Corridor

I started this project with the intent of increasing my knowledge of lighting in UE4. I recently started watching the TV show The Expanse and I liked the industrial sci-fi vibe and wanted to make something in the same vein. All aspects of the scene (design, models, textures, materials, lighting, etc) by me. Software used: 3ds Max, Marmoset Toolbag 3 (baking), Substance Painter, Substance Designer, UE4.

I want to give a big shout out to Tilmann Milde (https://www.artstation.com/daedalus51), his Unreal Lighting Academy videos were an enormous help as I worked on this project.

Paul fish waystation 001
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